C语言作业 – Fresh Light On A Pertinent Idea..

No person creates programs in computer language any more, and the amount of assembly language programming carried out in industry is limited. However, learning the two programming lanuages continues to be the simplest way to find out about what’s “beneath the hood” of the given microcontroller (ìC) and prepare one once and for all high-level code programming. Debugging is often performed at the assembly level for high-level code programs (that is usually C for ìCs).

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All compilers will generate assembly listings for that code they generate therefore the programmer can see the details from the code they produce. Difficult to find bugs usually require inspecting the program logic at this level. Therefore, any ìC programmer should be able to read and understand assembly language code. Many people (this author included) believe the best way (arguably the only way) to become good at reading assembly language would be to program within it. The most effective introduction to assembly language would be to first examine several programs written in computer code. It will help give a better comprehension of the ìC framework, as well as an knowledge of the purpose of most of the features that exist in assembly.

What exactly do I am talking about from the framework of any ìC? It will be the detailed functional description (exactly what it does – not how it does it) of the ìC. It is not essential to understand anything on how to develop a ìC to be able to understand its design. It is, however, essential to understand its architecture to be able to either design the hardware for this, or to program it in assembly. In reality, you have to know a lot regarding the design from the I/O, timer, and possibly the interrupt subsystems even going to program a ìC in C.

Designing computers is the main topic of other courses. Programming a ìC (and interfacing it for the world) is the topic of this course. Learning our ìC’s design is the initial step. The key elements of the design of a given ìC is definitely the description of their CPU, its memory organization, its processor control registers, I/O registers, and timer subsystems registers that can be found. These later three are generally memory-mapped registers.

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An assembly statement consists of up to four fields. They may be: [label[:]] [operation-code-specification operand(s) separated by commas] [;comment]

where [] surround optional fields (as well as the optional colon inside the label field). The sole field not optional is the operand(s) field along with its existence and variety of elements is dependent upon the operation code (opcode) field. It will not (should never) are available for many instructions. The label field provides a symbolic handle for your information specified on that and maybe succeeding lines. It is used to assign names to program variables, constants, and the start of parts of code that require a name. Code sections which need names include subroutines, beginnings of loops, or areas of if-then-else style program constructs. The opcode field can specify either a piece of equipment instruction or it could be a command towards the assembler. Inside the later case it will always be referred to as a pseudo opcode or pseudo-op for short.

These assemblers have only a few pseudo-ops, but 120 machine instruction mnemonics. The opcode field dictates the number of operands which can be present (if any). Any one of these fields may seem on the line itself except the operands field which must exist on a single line because the opcode that it is actually connected. If a label will not be followed by the optional colon it must begin in column 1.

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Apart from that the fields have been in a free format. Any level of white space may seem between fields. No field can contain white space except the comment field and the operand field when it is a quoted string. No statement, in and of itself, needs a izeurf label, but we will have programming situations that will necessitate labels. You should try to identify those situations inside the following assembly code programs that are rewrites from the previously presented machine code examples.

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